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UT99 Tutorials


Before you start:

 - Make sure UT is not running.

 - I strongly recommend you to backup your File before making any changes!



PLEASE NOTICE:

If you edit something in any UT99 *.ini Files always make sure that a row do never end with a free or empty space!!
This could happen really easy if you use copy and paste!!
If you change something and it will not work check the end of the line first.
Empty spaces at the end of a line are the most frequently error in a UT99 *.ini File! ;-)

Don't use Word, Open Office or another Text Editor to open / save the *.ini Files!

Use the Windows Editor/ NotePad only, other Programms will mess the File!

The Tutorials

First Tutorial:
» How to open the Mapvote with a single Key?

Second Tutorial:
» How to type phrases like "Helloooo m8", "Nice Shooting" or "}{THX}{" in the Chat?

Third Tutorial:
» How to play Maps OFFLINE?

Fourth Tutorial:
» How to set a toggle Button to switch crouch on and off?

Fifth Tutorial:
» How to change the Game resolution to a custom that is not listed in the UT99 menu?




First Tutorial:
How to open the Mapvote with a single Key?


Open the Unreal Tournament directory, go to the System folder, normally
C:\Program Files\UnrealTournament\System, and search for a File named

User.ini

If you don't see the file extension ".ini" look here. How To show File Extensions

After you made a backup of the File use the Windows Editor/ NotePad to open it.
Don't use Word, Open Office or another Text Editor!

These Editors will mess up the File for sure!

Start -> Run, type notepad -> ok
Or make a right click on the File and choose "Open With" and pick Notepad.

At the first row you see [DefaultPlayer], here are all Informations about your pawn in UT. You are able to change the Name, Skin and so on, but here you can screw the File as well...

[DefaultPlayer]
Name=~WiseGuy~
Class=BotPack.TMale2
....

Next passage start with [Engine.Input] and here you find (not all) Keys of your Keyboard underneath the Aliases. Missing Keys can be added in a new Line.

[Engine.Input]
Aliases[0]=(Command="Button bFire | Fire",Alias=Fire)
Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire)
...
...
Aliases[38]=(Command="",Alias=None)
Aliases[39]=(Command="",Alias=None)
LeftMouse=Fire
RightMouse=AltFire
MiddleMouse=
Tab=Type
Enter=MUTATE BDBMAPVOTE VOTEMENU
Shift=Walking
Ctrl=
Alt=
Pause=Pause
CapsLock=LookToggle
A=...

and so on.

Scroll to a empty letter, e.g. M.
Add behind the =
MUTATE BDBMAPVOTE VOTEMENU
it now should look like

M=MUTATE BDBMAPVOTE VOTEMENU
( make sure that at the end of the row is no more spaces )

If you now save the file, start the game and go to a online Game and type the M Key the Mapvote appears.

End.




Second Tutorial:
How to type things like "
Helloooo m8
", "
Nice Shooting
" or "
}{THX}{
" in the Chat?

Open the Unreal Tournament directory, go to the System folder, normally
C:\Program Files\UnrealTournament\System, and search for a File named

User.ini

If you don't see the file extension ".ini" look here. How To show File Extensions

After you made a backup of the File use the Windows Editor/ NotePad to open it.
Don't use Word, Open Office or another Text Editor!

These Editors will mess up the File for sure!

Start -> Run, type notepad -> ok
Or make a right click on the File and choose "Open With" and pick Notepad.

At the first row you see [DefaultPlayer], here are all Informations about your pawn in UT. You are able to change the Name, Skin and so on, but here you can screw the File as well...

[DefaultPlayer]
Name=~WiseGuy~
Class=BotPack.TMale2
....

Next passage start with [Engine.Input] and here you find (not all) Keys of your Keyboard underneath the Aliases. Missing Keys can be added in a new Line.

[Engine.Input]
Aliases[0]=(Command="Button bFire | Fire",Alias=Fire)
Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire)
...
...
Aliases[38]=(Command="",Alias=None)
Aliases[39]=(Command="",Alias=None)
LeftMouse=Fire
RightMouse=AltFire
MiddleMouse=
Tab=Type
Enter=MUTATE BDBMAPVOTE VOTEMENU
Shift=Walking
Ctrl=
Alt=
Pause=Pause
CapsLock=LookToggle
A=

and so on.

Scroll to a empty letter, e.g. "i".
i=say }{haPPy to mEEt u}{

and when you now push the i Button in game all see that you "say"
}{haPPy to mEEt u}{


If you want to use a Key that is not listed you are able to add it to the File, make a new row next to another letter and add the letter followed by =

The other passages after [Engine.Input] are not interesting, I never changed things there cause it's easier to do it with the player settings in UT.

Finally: If you edit something in any UT .ini Files always make sure that at the end of a row are no more spaces!!



Third Tutorial:
How to play Maps OFFLINE?

Ok, it's always the same, what you see on you Monitor have to be on your system...
Webpages, Maps, Pictures, Videos, Music... What ever!
Otherwise you can't see or hear it!

You can add Maps manually or you use a Program like UT-CacheCleaner or MapManager.

If you want to use a Tool take a look at th =COM= Download Page.

If you try to do it manually UT99 try to fool you,
but it's that easy if you understand how the system works.

First you maybe need to tell Windows to show you the file extensions. That is necessary cause the extensions tells you in which folder the files must be pasted....

- On your desktop, open My Computer.
- Select the Tools menu, & then select Folder Options.
- In the Folder Options windows, click on the View tab.
- Uncheck the box next to "Hide file extensions for known file types".
- Click OK to close the Folder Options window.
- Close the My Computer window.

Next step open your UnrealTournament directory, open the CACHE folder.

There you see lots and lots of files with coded names like
D071E769476B7BEDCBAF61B3C5379E30.uxx
7C95E839442445374A97E488DFB0B128.uxx
17C3EDF94641F54F81D7968E66AA563C.uxx
and so on...

Look for a file called CACHE.INI and open it wit the Windows Editor ( see topic above ).

In this file you see at the left these coded filenames followed by the "real" name of the file.

[Cache]
3E2A5A7A408CEEA50A06119CB0DB62F4=MapVoteLAv2.u
10457FE74F70D27374D048B33DA3BD89=MH-(_@_)_ROTH_06s.unr
8F4E13874278CBE2938B9E813B0BB410=MJD.umx
5B4F0B62454BB8A53477F98C1B6F7B8F=Advanced_weapons_and_monsters.u
252FC7084F9F316ED51ECC96D0E07555=DM-(SUF)DerelictCitY1]EMB[.unr
893BE99F484134B516D9D6B6632A3B3D=mhplus.utx
A489110311D3EED4A0006A8262CC59CC=Deadsounds.uax
E05B68E411D3EF9CA0006A8262CC59CC=DawnT.utx
3D53C5284A21A2C348DD5588E66AF168=Commando_GPlayerSkins.utx
6325842542B19ECBA160F8B949A1EBC4=SoldierSkins_GPlayerSkins.utx
EF5E9A6D47F1FCF0C3F2039088CDAA36=FCommandoSkins_GPlayerSkins.utx
632DB54911D493C4A000548E618418D2=Organic.utx
D5A981D64C60D5929B10C6.......

Maps you can identify by the .unr file extension at the end.
A map normally requires min. one more file, a texture file .utx
Some maps also need a Music file .umx, a Sound file .uax, and System files ..u

So the files need to be put in the Folders
unr = Maps
utx = Textures
umx = Music
uax = Sounds
u/ini/int/dll = System

The List in the Cache.ini is sorted by date in ascending order, newest files are the last in the list. UT loads/downloads the Map fist, then the other files.

All you need to do is to sort the files in the CACHE directory in descending order by date ( switch to details view and click on the date ) and the listing is cross to the listing in the cache.ini. Pick the name of the file from the cache.ini and paste it to the coded name in the cache directory. E.g.:

In the cache.ini:
252FC7084F9F316ED51ECC96D0E07555=DM-(SUF)DerelictCitY1]EMB[.unr

Filename in the cache directory:
252FC7084F9F316ED51ECC96D0E07555.uxx

Change the filename to:
DM-(SUF)DerelictCitY1]EMB[.unr

Now cut and paste the file to the Maps folder....

Finally you should delete the row
252FC7084F9F316ED51ECC96D0E07555=DM-(SUF)DerelictCitY1]EMB[.unr
in the cache.ini cause the uxx file is away ( renamed ).

If you double-click the map UT will start an tell you which files are missing,
search them in the cache.ini file, change the coded name to the real name and
cut&paste them to the right folders, that's it...

I know, the first times it is very hard and strange looking, but if you did that
4 - 5 times you'll see that it is sooo easy...



Fourth Tutorial:
How to toggle crouch?

It's easy to make a On and Off switch to crouch instead holding a button pressed.
By default "c" is the crouch button and "v" is the speech menu button. The default option is to press and hold "c" and then "v" to stay crouch, but thats a lot of buttons... There's an easy way to set only one Button:

Open the Unreal Tournament directory, go to the System folder, normally
C:\Program Files\UnrealTournament\System, and search for a File named

User.ini

If you don't see the file extension ".ini" look here. How To show File Extensions

After you made a backup of the File use the Windows Editor/ NotePad to open it.
Don't use Word, Open Office or another Text Editor!

These Editors will mess up the File for sure!

Start -> Run, type notepad -> ok
Or make a right click on the File and choose "Open With" and pick Notepad.

At the first row you see [DefaultPlayer], here are all Informations about your pawn in UT. You are able to change the Name, Skin and so on, but here you can screw the File as well...

Next passage start with [Engine.Input] and here you find (not all) Keys of your Keyboard underneath the Aliases. Missing Keys can be added in a new Line.

[Engine.Input]
Aliases[0]=(Command="Button bFire | Fire",Alias=Fire)
Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire)
...
...
Aliases[38]=(Command="",Alias=None)
Aliases[39]=(Command="",Alias=None)
LeftMouse=Fire
RightMouse=AltFire
MiddleMouse=
Tab=Type
Enter=MUTATE BDBMAPVOTE VOTEMENU
Shift=Walking
Ctrl=
Alt=
Pause=Pause
CapsLock=LookToggle
A=

Scroll down to the Key you like to set as Crouch Button and enter "toggle bDuck" behind it.

e.g.
C=toggle bDuck

Close and Save the File....
Run the Game, now you only need to push the C-Key to start crouching and C-Key again to stand up again.




Fifth Tutorial:
How to change the Game resolution to a number that is not in the UT99 menu?

Well, by some reason some times Unreal Tournament do not "know" the native Resolution of your Monitor.

E.G. you use a simple Hard Disk Backup instead of a Installation and if this Installation was made on anther System, then you may see only the Resolutions you had on that Monitor...

So you may have only 640 x 480, 720 x 480, 720 x 576 up to 1400 x 1050 in your UT99
Options -> References -> Video -> Resolution-Menu,
but you need 1680 x 1050 or all round things look a bit egg-shaped.

Here we go:
Open the Unreal Tournament directory, go to the System folder, normally
C:\Program Files\UnrealTournament\System, and search for a File named

UnrealTournament.ini

If you don't see the file extension ".ini" look here. How To show File Extensions

After you made a backup of the File use the Windows Editor/ NotePad to open it.
Don't use Word, Open Office or another Text Editor!

These Editors will mess up the File for sure!

Start -> Run, type notepad -> ok
Or make a right click on the File and choose "Open With" and pick Notepad.

The Text you now see is arranged by headlines signed with [...] and starts with
[URL]
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player1
...

Scroll down to
[WinDrv.WindowsClient]
:

[WinDrv.WindowsClient]
WindowedViewportX=800
WindowedViewportY=600
WindowedColorBits=32
FullscreenViewportX=800
FullscreenViewportY=600
...

Change them to the number you need e.g.:
WindowedViewportX=
1680

WindowedViewportY=
1024

WindowedColorBits=32
FullscreenViewportX=
1680

FullscreenViewportY=
1050



Close and Save the File....
Run the Game and you will have the right resolution that fits to your Monitor.

Remember: If you edit something in any UT .ini Files always make sure that at the end of a row are no more spaces!!




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